Mining and Crafting
Mining produces raw materials that you use to craft fishing rods and runes. Rods have stat bonuses that improve your fishing. Runes socket into rod slots to add additional bonuses.
Mining locations
Section titled “Mining locations”/mine dig mines at a location. The default is cave. Available locations:
| Location | Notes |
|---|---|
| cave | Entry-level. Has a 2% chance to drop an Emerald rune. |
| volcano | Mid-tier. Has a 3% chance to drop a Ruby rune. |
| glacier | High-tier. Has a 4% chance to drop a Sapphire rune. |
Use /mine locations to browse locations and see what materials each one produces.
Mining has a cooldown. Use /mine inventory to check your current material stock.
Crafting rods
Section titled “Crafting rods”View available rod recipes with /craft recipes or /craft recipes type:Rods.
When you have the required materials, run /craft rod name:Ruby Rod (replacing the name with the recipe you want). The crafted rod is added to your inventory.
Crafting runes
Section titled “Crafting runes”View rune recipes with /craft recipes type:Runes.
Craft a rune with /craft rune name:Iron Rune. You can also buy uncommon runes from the shop with /shop rune.
Equipping a rod
Section titled “Equipping a rod”List your crafted rods with /rod list. Each rod has an instance ID shown in the listing.
Equip a rod with /rod equip id:3 (using the instance ID). Only one rod can be equipped at a time. Your equipped rod is shown in /profile and /fish rod.
Socketing runes
Section titled “Socketing runes”Crafted rods have socket slots (up to 3, depending on the rod). Socket a rune into a slot with:
/rod socket id:3 slot:1 rune:Iron RuneUse /rod view id:3 to see a rod’s current sockets and stats.
Remove a rune with /rod unsocket id:3 slot:1. Unsocketing may destroy the rune. This is not reversible.
Overmelding
Section titled “Overmelding”/rod overmeld id:3 attempts to add an extra socket to a rod beyond its base limit. This is risky: it can fail and damage the rod. Use it only if you are willing to lose the rod.