Skip to content

Mining and Crafting

Mining produces raw materials that you use to craft fishing rods and runes. Rods have stat bonuses that improve your fishing. Runes socket into rod slots to add additional bonuses.

/mine dig mines at a location. The default is cave. Available locations:

LocationNotes
caveEntry-level. Has a 2% chance to drop an Emerald rune.
volcanoMid-tier. Has a 3% chance to drop a Ruby rune.
glacierHigh-tier. Has a 4% chance to drop a Sapphire rune.

Use /mine locations to browse locations and see what materials each one produces.

Mining has a cooldown. Use /mine inventory to check your current material stock.

View available rod recipes with /craft recipes or /craft recipes type:Rods.

When you have the required materials, run /craft rod name:Ruby Rod (replacing the name with the recipe you want). The crafted rod is added to your inventory.

View rune recipes with /craft recipes type:Runes.

Craft a rune with /craft rune name:Iron Rune. You can also buy uncommon runes from the shop with /shop rune.

List your crafted rods with /rod list. Each rod has an instance ID shown in the listing.

Equip a rod with /rod equip id:3 (using the instance ID). Only one rod can be equipped at a time. Your equipped rod is shown in /profile and /fish rod.

Crafted rods have socket slots (up to 3, depending on the rod). Socket a rune into a slot with:

/rod socket id:3 slot:1 rune:Iron Rune

Use /rod view id:3 to see a rod’s current sockets and stats.

Remove a rune with /rod unsocket id:3 slot:1. Unsocketing may destroy the rune. This is not reversible.

/rod overmeld id:3 attempts to add an extra socket to a rod beyond its base limit. This is risky: it can fail and damage the rod. Use it only if you are willing to lose the rod.